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2006/1/31

Chewbacca Has a Blog

Just got a pointer to Chewbacca's blog. My wookie speech is a little rusty, but it looks pretty cool.

Free Printable Graph Paper

I was just reading Martin's post on EN World's Online Gaming Toolbox. There are some really good generators listed on that page. I've used several of them.
 
Along the same vein, I recently found a great site that has free PDFs of all sorts of different graph paper styles that you can download and print. It lets you generate them as large as you want. These are very handy for drawing game maps.

Geeky Gamers Video

Well, I always say: if you can't laugh at yourself, who can you laugh at?
 
Here's a video link one of the players in my group sent about geeky gamers. It's full gamer cliches, but still kind of funny. Will we ever get over some of the perceived gaming stereotypes?
2006/1/23

Big Sports Weekend

This weekend was big sports weekend for me. First, the Seattle Seahawks beat up on the Panthers to win the NFC Championship. So, it's off to Detroit for their first Super Bowl against the Steelers. Can't wait to see that game!!!
 
And, with Duke losing to Georgetown and UConn's victory over Louisville, there's a very good possibility that UConn will become the #1 team in the nation. Go Huskies!
2006/1/18

Dealing with Large Gaming Group

Martin over at Treasure Tables has another good article about tips for running large gaming groups. The group I DM has always been pretty big -- 8 players or so. And, it does present a challenge in creating encounters for groups that size (because D&D's encounter challenge system defaults to groups of 4 PCs). But, the challenge to actually running encounters and keeping everyone's attention in a larger groups is even greater.
 
Luckily, our group has played together for 10+ years, so we all have our roles down. And, I have a pretty good idea of how the players will react to certain situations. They still like to throw me a curve-ball every now and then, but overall it works.
 
I've used most of Martin's tips:
  1. Delegate to players: I have players that keep the party journal, track the building and maintenance of their keep, and run some of the NPCs that are their associates.
  2. More planning: I try to plan the outlines and maps for adventures pretty closely and set up appropriate encounters (not prescribing when and where each encounter will be, but having some around for the adventure. Balancing the encounter levels takes a little bit with big parties, and it's hard to get right doing it spontaneously during the game.
  3. Don't split party: The party really tries not to get split. Too much history of bad things that have happened when they've split, so this is relatively easy for me.
  4. Streamline combat: I use a program that rolls and manages initiative for the party and monsters - all are placed in initiative order on a single list. The players agreed to give up control of their initiative rolls to a random number generator because they saw the huge benefit of using it. It cut down our encounter prep time or almost nothing. Prior to that rolling initiatives for 8 players, 6-10 monsters, and ordering them appropriately could take 15-20 minutes.
  5. Things outside game: When possible, I try to do item management in email after the game. And, I always do that for experience and leveling.
  6. Take shortcuts: I map out dungeons on a whiteboard for everyone to see. I reuse encounters that don't get used during an adventure for random encounters or as challenges when PCs go off the beaten path. And, I use software as shortcuts for creating encounters, tracking experience for the encounters in a game session, tracking treasure that's found during a session (and where it was found), creating NPCs (randomly or with specific stats, classes, and features) and linking encounter creatures to their book and page for quick referencing.

All of these things really saves our group a lot of game time, so we can get further through our storylines and adventures.

2006/1/16

Coraline by Neil Gaiman

I decided to read Coraline because I'm a big fan of Neil Gaiman. It's a children's book (probably young adult would be more accurate). The book was entertaining enough, but it's definitely targeted at younger readers. However, that does mean it was a fast read...
 
Coraline found a door to another dimension, which was supposed to be blocked off. She went through and found that a creature there had duplicated her house impersonated her mother, and imprisoned her true parents. She promised Coraline what every child wants: anything she desired and always to pay attention to her. Her response to that was great (if you just got everything you desired, then it wouldn't have the same value). Instead, Coraline got into a contest with the creature looking for the souls of 3 other children that she'd captured and for her parents.
 
The books is supposed to be spooky, and it may well be for a younger audience. But, I didn't find it to be so.
2006/1/13

Quote of the Day

I subscribe to a quote of the day feed. There are some great ones, but today's was particularly funny:
"The only reason some people get lost in thought is because it's unfamiliar territory."
By: Paul Fix
2006/1/10

D&D T-Shirts

Check it out. Here are a few D&D t-shirts that you can buy from the Wizards site. They look great. I really like the "Carpe DM" shirt.
2006/1/9

Instant Radio Station

Pandora is a really cool website. It lets you create your own personalized radio station based on bands and songs that you like. The Pandora software figures out other types of similar bands, songs, and genres and plays them for you like your own radio station. What can I say? That's just great.

Also, on a gaming front, if you want to create your own session playlist, you can start with songs you like and let the site figure out what else to play. I haven't tried this for a game session, but it seems to work pretty well for just listening to music.

 

2006/1/7

Johnathan Strange & Mr. Norrell by Susanna Clarke

Johnathan Strange & Mr. Norrell was an excellent first novel by Susanna Clarke. It chronicles the rebirth of magic in England during the Napoleonic era. Mr. Norrell was the first magician in several generations. He recovered the ability by studying old magical texts.
 
Strange was his apprentice and learned much of his magic by trial and error, especially when he was working for the army during the war. But, still all of the magic they did was child's play compared to the truly magical races of faerie. Only as Strange progressed did he find out how much greater magic used to be.
 
It was an interesting story about the faerie country that shares magical boundaries with England. And, as the magicians start to revive magic in England, those old pathways start to come alive. Eventually, they're able to defeat an evil faerie and return Strange's wife from her imprisonment in the faerie kingdom.
 
It was much like a fairy tale, but with lots of new twists.
2006/1/5

Random NPC Names

Martin at Treasure Tables was just discussing his method for creating and tracking random NPC names. He does most of his generation manually, but I ran across a very useful tool several years ago that does random name generation.
 
The Everchanging Book of Names (see image of application below) is a useful tool that generates names depending on specific language rules. And, when I installed this tool, I saw that it actually had language rules for some of the languages in the Lord of the Rings books, which made it very useful for creating fantasy-style names for my game. And, there are additional language chapter data files for other fantasy worlds that are downloadable from their site.
 
Usually, I just generate about bunch of names (you can specify how many to create). Then, go through and see if there are any that I don't want (but the tool usually generates good names). And, I copy and paste the remaining ones into a spreadsheet or text file, so that I can bring it to game night. As I use the names, I write down a note next to it about who the name was given to and where. Finally, after game night, I put names of NPCs that the party might see again into my campaign notebook, so that I have the name the next time the party runs into that NPC.
 

Texas Finally Beats USC

It's not that I particularly like Texas, but I am a big Vince Young fan (he's a clutch player just look at this year's Rose bowl and last year's bowl game). But, I glad that the Longhorns beat USC last night. I've grown tired of all the talk about USC and was looking forward to them losing all season. But, I had to wait to the last game...
 
And, what an amazing game it was! 41-38. Moving up and down the field. Lots of scoring. And, Vince Young had an absolutely amazing game. I don't know when I've seen a college quarterback do all of the things that Vince did to win the game.
 
Also, I found Matt Leinart's comment whiny in the post-game interview saying that they were still the better team. That's a comment worthy of Kobe Bryant (in its whinying arrogance). How about not being a sore loser after you've already won 2 national championships? How about showing a little class and giving Texas some credit?